
You learn that game character models are usually in the 10k poly range, so you need to do something called retopologizing in order to decrease the polygon count of your model. OK great, now you've got your model in blender, but oh man, it's really hard to work with a 22 million point model in blender! So you look into that a bit.

Then you read all about different types of 3d file formats, and what to use where. So you search "exporting model from zbrushto blender". That way, you naturally end up learning the things you need to learn, in the order you need them.įor example, you've already got the basics of sculpting in zbrush down, what if your end goal was to finish that model, give it a simple animation, and put it in unity? You've got your sculpt looking ok, and you know you need to get it into blender to rig and animate it. Other people have already asked, and there will be a lot of answers.
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Each time you don't know how to do something, just look it up.

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So, start learning about those at the same time! Getting started really isn't too hard, keep looking up beginner tutorials until you get the basics down.Īnother good way to go about learning any kind of 3d art software is to set yourself a reasonable goal - making some kind of project - and look up tutorials/documentation as you go. You can't really animate or rig in zbrush for starters, you would be exporting your models to maya or blender. So, if you want to get work in animation / games, start with that! If I search youtube for "zbrush for game development" this is the top result: If you follow something like that, you'll learn all sorts of useful features and techniques, and it'll start making sense why you would specifically make a video game asset this way.Īnother good point to make here is that if you want to be working in animation/games, zbrush will probably only be part of your toolset. Which is what you'll be doing no matter what, you just need to know which tutorials to look up, and in what order. Right, it can be hard when you don't know what you don't know! I think there are a few good ways to start.įirst, if you decide what your end goal is, you'll have an easier time googling things and looking up tutorials.
